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(+1)

I like the concept, and the terrain reveal feels good. It does nearly feel like picking up an ingredient is a penalty, as you'll effectively lose your sight, or lose your special bullets.

And I got randomly stuck on nothing 2 or 3 times while strafing backwards (knowing I wasn't up against the wall)

All in all, very compelling game with great promise. Just some kinks to work out; like maybe putting special bullets on a different keybind so you don't lose your sight.

(+1)

I like the idea of the potions changing your weapon. Good job!